Backlog Game Reviews 12: Megaman 8 / Rockman 8 Metal Heroes (Sega Saturn)
Hey there, and welcome to Backlog Game Reviews. Today
I'll be taking a look at Megaman 8 on the Sega Saturn. This game was originally
released on the Playstation on December 17th, 1996 in Japan and on February
28th, 1997 in North America and Europe. It was then re-released for the Sega
Saturn on January 17th, 1997 in Japan and February 28th, 1997 in North America.
The Saturn version is regarded as the superior version for reasons I'll get
into later. Megaman 8 is also one of the least popular Megaman games. Is it a
bad game? What makes the Saturn version different from the Playstation version?
Let's find out!
Megaman fighting Gutsman in the opening cutscene. |
The story of
this game is a bit more complex than past Megaman games. Like other games, it's
nothing groundbreaking but it's easy to see that Capcom put some time and work
into it. The story starts with what appears to be a meteor crashing into Earth.
Megaman is sent to investigate it by Dr. Light. During his investigation, he
finds a severely damaged robot and Dr.Wily.
At the start of the story we see two robots fighting in space. |
Dr.Wily has
come into possession of a new energy source and with it, he claims to be
unstoppable. Megaman sends the damaged robot to Dr.Light for repairs, and after
doing so he goes off to fight 4 new Robot Masters that Dr.Wily sent to attack
cities around the world.
Encountering Dr.Wily at the meteor crash site. |
This story is
pretty in-depth when compared to other Megaman games. It's probably the best
we've seen in a Megaman game so far. It's good, better than what we've seen
before but at the end of the day it's nothing special. That's all I can really
say about the story so let's move on to the gameplay.
The first four Robot Masters. |
Megaman 8
doesn't try to change up the gameplay. Instead, it tries to refine the formula.
You have to fight your way through 8 stages and fight 8 robot masters. Because
of story reasons you only have access to 4 stages at first. Each stage in this
game is unique and has its own gimmick. While some stage gimmicks are pretty
good others are not so great. In one stage you have to use the Rush Jet to
fight through a wave of airborne enemies. Almost like a side-scrolling shooter.
Rush Jet section in Tenguman's stage. |
This is
probably one of my favorite sections in the game. But like I said before not
all the stages are as good. For example, you have stages like Astro Man's. His
stage is just one big maze. I don't hate his stage but it's definitely not on
my list of stages that I want to replay.
The Snowboarding sections are considered to be extremely difficult among fans. Personally I don't think it's that hard. |
While Megaman 8
seems to only try to improve upon the Megaman formula it does bring some new
things to the table. It's not much but Rush has some new abilities in this
game. The first one being the Rush Question. When you use this Rush will
teleport to Megaman and give him a random item. Sometimes he won't give you
anything at all and will just go to sleep and leave.
Getting an item from Rush using the Rush Question. |
The next new ability Rush has is the Rush
Bike. This will allow Rush to turn into a motorcycle. While riding rush you can
fire bullets from his mouth. It's a pretty weak attack so you might be better
off just jumping over enemies. The extra speed you get from riding Rush will
allow you to do longer jumps and reach places you wouldn't have been able to
with a normal jump. There's only one time in the game where you'll need to use
the Rush bike to make a jump. It's a pretty useless ability but it's fun to
use.
The next 2
abilities on the list are pretty similar to one another. We have the Rush Bomer
and the Rush Charger. Using the Rush Bomber will make Rush fly back and forward
at the top of the screen and drop bombs down on the enemies. It's best used on
bosses. It can give you the advantage if a boss is giving you a hard time.
The Rush Bomber. |
The last
ability the Rush Charger is just like the Rush Bomber. But instead of dropping
bombs Rush will drop health items and weapon energy for you. Also just like the
Rush Bomber you should save it for boss fights. It can turn the fight around if
you find yourself in a tight spot.
Rush dropping items with the Rush Charger. |
Rush's abilities in this game aren't anything special.
They can be helpful or fun to use from time to time, but you won't get that
much use out of them. And other then these new Rush abilities Megaman 8 doesn't
really do anything new. It's a fun game just don't go in expecting a fresh new
experience.
One of the many mini-bosses. They aren't that hard but I wish they had health bars. |
As for gameplay
differences between the Sega Saturn and Playstation, there's only one. The Sega
Saturn has two bosses that the PS1 doesn't.
Facing off against Cutman, one of the two Sega Saturn exclusive bosses. |
They're both
mini-bosses and you don't get anything for beating them, but they're fun to
fight. And it's always nice to have extra content even if it's just an extra
boss fight or two.
The
presentation is where I think this game shines the most. The graphics are some
of the best seen in a Megaman game yet. It's said that the Sega Saturn version
has better graphics than the ps1. They look pretty much the same to me though.
Megaman talking to Dr.Light in one of the animated cutscenes. |
As you can see
in the picture above Megaman 8 sports animated cutscenes. People say that the
ps1's cutscenes look better, but again they look the same to me. The cutscenes
are short but are fun to watch if you're playing the Japanese version. The
English version is plagued with terrible voice acting. The bad acting makes it
hard to take the cutscenes seriously.
While the English voice over is terrible I have to admit that I really do like the animated cutscenes. |
The music in
this game is great. From the boss select screen to the credits theme there
isn't a bad song in this game. In terms of music, the Saturn slightly beats the
ps1. In the Saturn version Cutman and Woodman have remade versions of their themes.
And Tenguman has a different stage theme on the Saturn. His theme on the ps1
is good but the Saturn one is more fitting for his stage.
The only thing
left to talk about is the bonus mode on the Sega Saturn.
Bonus mode main menu. |
Bonus mode has
a variety of things available. There's a sound and voice test. There's a
collection of official artwork from Capcom. And you can also look through all
of the artwork sent in by fans as suggestions for robot masters.
Robot Master suggestions sent in by fans. |
The bonus mode
is a nice feature. I don't think it makes the Saturn version any better than
the PS1 version, but again more content is always nice.
Official artwork from Capcom. |
Megaman 8
doesn't do anything to set itself apart from other Megaman games, but what it
does do it does well. It's a fun game. Challenging at times but it's not all
that hard. I think it's one of the easiest Megaman games out there. If you like
platformers give this game a try. If you can I would play the Saturn version,
mainly for the two extra bosses. The PlayStation version has less content but
it's just as good as the Saturn version.
That's all I
have to say about this game. I'm gonna take a break from Megaman for a while
and take a look at a PC Engine game next time. Thank you for reading! I hope to
see you again at Backlog Game Reviews.
Gameplay video: https://www.youtube.com/watch?v=rP-JN5qErak
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