Backlog Game Reviews: 14 Fire Emblem: Shadow Dragon and the Blade of Light (Famicom)
Hey there, and
welcome to Backlog Game Reviews. The next game to get reviewed is Fire Emblem:
Shadow Dragon and the Blade of Light for the Famicom. It's the first Fire
Emblem game and it was released only in Japan on April 20th, 1990. It was
popular in Japan, but it was never released in the west because at the time
Nintendo thought that westerners wouldn't be interested in a strategy RPG like
this. Let's take a look and see what the western world missed out on and how
Fire Emblem got its start.
Cutscene before a battle.
100 years ago
the continent of Archanea was invaded by the Dolhr Empire and the Shadow Dragon
Medeus. Archanea was easily overpowered by the Empire, and when all hope seemed
lost a young man named Anri appeared. Wielding the blade of light known as the
Falchion he defeated Medeus. With the Shadow Dragon's defeat, the world entered
an era of peace.
An opening cutscene that's surprising in English.
But those
peaceful times came to an end when the dark wizard Gharnef resurrected Medeus.
He then conquered the country of mages Khadein. Gharnef and Medeus went on to
form an alliance with the kingdoms of Macedon and Grust, and started to rebuild
the Dolhr Empire. With the revival of the Empire they set their eyes on world
domination and started a new war.
Cutscene at the end of the first battle.
The descendant
of Anri and the king of Altea decided to join the war against the Dolhr Empire
and took the Falchion with him. Before leaving the king left his son Marth and
his daughter Elice in the kingdom of Gra. Because Altea and Gra are allies he
believed his children would be safe there. But Gra betrayed Altea and kidnapped
Elice. Marth was able to escape to an island nation called Talys. He stayed
there for several years, training and hoping to join his father and search for
his sister. But one faithful day Talys was attacked by pirates. Marth helped
repel the pirates and save Talys. He then decided that the time had come for
him to and join the war against the Empire.
Stage 2 opening cutscene
The story I
would say is pretty good. It's not super simple like other Famicom games of the
time, but it's not overly complicated either. There aren't any major plot
twists, but it's a fun story. It's told through narrations and conversations
before and after every battle. You can also learn extra lore from NPCS. It's
not necessary to understand the main story but it's a nice addition.
Talking to an NPC.
I only have two
complaints regarding the story. The first one is that there is no opening
cutscene explaining the events leading up to the first battle. It's all in the
instruction book, so if you don't have the book then you won't have a full
understanding of the story. Missing out on that information is a little
off-putting for such a story-heavy game.
A description of the social knight class shown at the beginning of the game.
Armor knight class description.
Pegasus knight class description.
The other
problem is a pretty small one. It's that there is close to no character
development in the game. Every time a new character joins your ranks you learn
about their background and their reason for fighting, but that's it. You don't
speak to them ever again. It's a small nitpick but it makes it hard to feel any
kind of attachment to your party members.
Battle screen. Thief vs my social knight.
As said before
Fire Emblem is a strategy RPG. You and the computer take turns moving your
soldiers across the map trying to kill each other. To win the battle you have
to beat the boss character and then get Marth to the castle occupied by the
enemy and have him liberate it. Some battles take place inside a castle but the
win conditions are the same. The only difference is that instead of taking a
castle back you have to get Marth to take the throne from the enemy. You lose a
fight if Marth dies. That's the only lose condition.
Marth standing in front of a castle. (The northern building)
In this war
you'll have a wide variety of soldiers to command. You have Social Knights,
they ride on horse back allowing them to travel large distances and can use
spears and swords. Mercenaries are all around great fighters, they have high
attack, defense, and HP, making them good units to put on the front lines.
Archers can attack from a distance with bows, but can't fight at close range.
Pegasus Knights can fly across terrain that's unpassable on foot or horseback.
They have decent stats but are weak to bows and will die pretty fast if
attacked by an archer.
The thief has high agility but due to it's low attack power it's unable to damage the social knight.
Each class has its strengths and weaknesses that you
should keep in mind when planning a strategy. Some classes can even promote to
a stronger class when they reach level ten. A mercenary, for example, can
become a hero if he has the required item and is at level ten. Promoted units
are significantly stronger than non-promoted ones and are pretty much necessary
for the late game missions.
Marth vs a pirate.
The level-up
system in this game is a little random. Every character has their own rate of
growth, and some characters will heavily outclass others. The stats that do
increase when you level up is decided at random. There are good level ups and
bad level-ups. When you get a good level up three or four of your stats will
increase, but when you get a bad level up only one or two of your stats will
increase.
A social knight leveling up.
Four of his stats increased for this level up.
Whether you get
a good or bad level up is again decided at random. I don't like or dislike this
system but it does add replay value to the game. Your character's stats will be
different every playthrough which can make the game easier or harder.
Selecting what characters will go into battle.
As for recruitable characters, there are a lot of them, 52 to be exact. That may seem
a little excessive but there's a good reason for it. It's because Fire Emblem
has permadeath. If any of your units other then Marth dies they are dead for
good, you can't revive them. You have to either accept your loss and continue
the game without that character or reset the game and start the battle over.
This really makes Fire Emblem stand out from other RPGs of the time and adds an
extra layer of difficulty. You can't blindly send troops into battle. You have
to make sure that your soldiers will be safe after carrying out a command or
you risk losing a character.
Recruiting a new character.
While on the
subject of difficulty Fire Emblem is not all that difficult. You will have to
use a bit of strategy to get through battles with your units in one piece. But
the challenges that this game throws at you are never brain-racking levels of
hard. I would say it's pretty well balanced.
Some NPCs will give you gold if you talk to them. This one will give 10,000 gold.
Fire Emblem is
a fun and somewhat challenging strategy RPG, but it does have a few problems
that make the game feel old. One gripe I have is about how many menus you have
to sift through to do anything. For example to look at one of your character's
items you have to click on them once.
Clicking on a character once will show you their name, class, level, HP, and items they have.
If you want to
look at their stats you'll have to click on them again.
Clicking on them a second time will show you their portrait and stats.
If you want to
use an item then you'll have to click on them a third time. All of these menus
slow the game down, and it can just get annoying.
Clicking on them again will give you the option of using an item or equipping a weapon or have them do nothing.
If you choose the top option then you'll finally be able to use that characters items.
Another area
where this game shows it's age is its item management system. Each character
can only hold four items. The number of items you're allowed to hold is limited
but you do have a warehouse where you can keep items you're not using. It
sounds good but the warehouse is annoying to use as it can only be accessed
during battle. It's represented by a building that looks like a tent, and to
use it you have to move one of you're characters over to it. And only one
character can use it per turn. It's so slow and time-consuming that item
management can add a good three or four hours to your total playtime.
Using the storehouse.
So the gameplay
while fun hasn't aged very well, but what about the presentation. Did it age as
bad as the gameplay? I would say yes and no. The graphics are overall pretty
good. The overworld map sprites look nice and the battle animations are fun to
watch. The character portraits are a different story. Most of them just look
bad, and due to the limitations of the Famicom, a lot of characters share the
same or similar portraits.
These two characters share very similar portraits.
The music is
either really good or really bad. I love the main title theme and the song that
plays when you recruit a character. The stage clear theme is good as well. But
then you have songs like the theme that plays at the weapon shop, and when you
talk to villagers. That theme has to be one of the worst songs I've ever heard
in a video game.
All in all the
presentation isn't awful, but it's not great either. The same can be said for
the gameplay. Fire Emblem is a fun strategy RPG, but it's a very outdated game.
If you're a Fire Emblem fan and want to experience the first game then I would
say give it a try. If that doesn't sound like you then I wouldn't bother
playing it.
And that's all
I have to say about this game. Thank you for reading. Next time I'll review another game for the Famicom. I hope to see you again at Backlog Game Reviews.
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