Backlog Game Reviews 22: Megaman X / Rockman X Review (SNES)
Hey
there and welcome to Backlog Game Reviews.
Today
let’s take a look at Megaman X on the SNES. It was first released
in Japan on December 17th, 1993, it came to North America on January
19th, 1994, and made its way to Europe on March 15th, 1994. It was
met with heavy praise and a warm reception worldwide upon release. Some reviewers went as far as to call it the perfect game. Let's see if Megaman X can live up to its stellar reputation.
Dr. Light's warning to whoever would find X. |
Megaman
X's story begins 100 years after the classic Megaman series. The
scientist Dr. Cain discovered the ruins of Dr. Light's lab, wherein he
found a capsule with a robot inside and a warning on a nearby
computer. This warning stated that the robot was Dr. Light's final, greatest creation. A robot that can think for itself, feel
emotions, make its own opinions, worry, and learn. This robot, named X is virtually identical to a human.
Dr. Light's warning continued. |
Dr.
Light, of course, realized that a robot such as X held not only great
potential but also great risk. He feared that if X ever decided to
fight against humanity, he would be unstoppable. As a precaution, Dr.
Light sealed X away in a capsule. While inside X would undergo a
series of diagnostic checks that would test his morality. These tests
would take up to 30 years to complete, and Dr. Light knew that due to
his age he would not live to see the day that X would awaken. That's
why he left a warning that asked anyone that would find X to not wake
him up until the tests are complete.
X's specifications |
After
activating X, Dr. Cain brought him back to his lab and after extensive
research he was able to replicate X's programming and make a new
generation of robots with free will. He named these new robots
Reploids, a combination of the words replicated and android. Reploids,
while very similar to X, were not perfect copies. Their programing left them
vulnerable to viruses and due to the fact they didn't undergo years of
testing like X some had more than questionable morality.
X's arm and leg specs. |
Sometime
after Reploids had been mass produced, reports of them turning
violent or committing crimes started turning up. These
Reploids were labeled as Mavericks. In response, the
government created a task force called the "Maverick Hunters".
The Maverick Hunters' main duty is to find and destroy Maverick Reploids. X, searching for a purpose in the world, decided to
join the Maverick Hunters. X and all other Hunters work under
Sigma, the most powerful Reploid created so far and thanks to his
advanced programming is said to be unable to turn Maverick.
The boss select screen. |
Thanks
to the efforts of the Maverick Hunters, society has been able to enjoy
their day to day lives in peace. But one day Sigma sent a message
to all of the Hunters, in which he tells them humans are
their real enemy and orders them to eradicate humanity. Either for
their own personal gain, or out of loyalty to their leader, a large number of hunters decided to join Sigma. Thus, war soon broke out, and X along with his long-time friend
Zero were ordered to find and destroy Sigma and his eight Maverick
commanders. Here X's first battle begins.
X and Zero. |
That
was a pretty lengthy story explanation, but necessary to understand the story. When compared to the
classic series Megaman X has a more thought out story. It goes beyond
saving the world from Dr. Wily. Sigma feels that as a robot with free
will he shouldn't be at the beck and call of humans, rater he believes that he and his fellow Reploids deserve to live independently. Sigma
isn't crazy or evil just for the sake of it, he's a complex villain, which makes for a strong and interesting story.
X vs one of Sigma's Mavericks. |
Unfortunately, as
good as the story is it's a shame that there isn't much in-game, as all of the background is explained in the manual. There's
one cutscene at the beginning of the game and three short ones close to
the end. The story would have been far more enjoyable if it was developed in-game.
You'll encounter a wide variety of enemies in this game. |
Moving
on to the gameplay, Megaman X drastically shakes up the formula. X
has some new abilities such as his wall kick, whereby X can perform a lunge from a wall if you press the jump button while holding onto a wall. This ability allows X to climb up walls which makes vertical
platforming possible. And makes for more exciting boss battles as
some attacks can only be dogged by grabbing onto a wall.
Press jump while grabbing onto a wall to do a wall kick. |
In
addition to his wall kick X is also sporting a dash. This can be used to increase his
speed and if you jump while dashing, he can cover longer distances. As is the case with wall jumping dashing makes for some intense and
fast-paced combat.
You can't dash until you find the leg armor upgrade. |
Megaman
X's stage design has a strong emphasis on exploration. Stages in old
Megaman games were pretty straight-forward obstacle courses, with few hidden items or secrets. However, Megaman X is filled
with hidden items to find, such as heart capsules that increase your
health bar, sub tanks that can be used to replenish your health, and armor
capsules, these will upgrade X's armor, and not only change his appearance
but also grant him new abilities. The helmet armor, for example, will
allow X to break certain blocks by jumping into them, and the body
armor will reduce damage taken by half.
While Dr. Light hoped that X could live his life in peace, he built these armor capsules in-case X would ever have to fight. |
As
you can see Megaman X has had a lot of changes made to its gameplay, but
a lot was also left unchanged. You can still decide what order you
want to beat the stages in, when you beat a boss you gain a new
weapon and every boss is still weak to another boss's weapon. Because
of this Megaman X feels new yet familiar. It keeps what we know
and love about the old games while making fun new additions that give it its own identity.
Weapon Get! |
Looking
at the visuals Megaman X was given its own art style to further
differentiate itself from the classic series. Past Megaman games were
more on the cartoony side with a bright and colorful atmosphere. The
world in Megaman X is darker and enemies have a more intimidating and
robotic feel to them. This new art style is a good fit for the more
serious tone of the story and most importantly the graphics just look
good.
X vs Sting Chameleon. |
The
music in this game is awesome. Megaman X favors a more fast-paced
rock soundtrack, that goes perfectly with the high paced gameplay.
Every song in this game, even the password theme is highly memorable
and will easily get stuck in your head. This is a game I would
recommend playing not just for the gameplay but for the music as
well.
That's
all I have to say about Megaman X. It's considered to be one of the
best games in the series and the SNES, and after playing it it's easy
to see why. Everything about this game is so well done, from the
music to the visuals and gameplay. I highly recommend playing it
some time, you'll be glad you did.
Thanks
for reading. The next review will be over a Gameboy Color game. I
hope to see you again here at Backlog Game Reviews.
Megaman X Gameplay Video
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