Backlog Game Reviews 6: Valkyrie's Adventure / Valkyrie No Bouken (Famicom)
Hey there and
welcome to Backlog Game Reviews. The next game getting knocked off of
the backlog is Valkery's Adventure for the Famicom. This game was
developed and published by Namco and it was released only in Japan on
August 1st, 1986. Last time I reviewed the sequel to this game, The Legend of Valkyrie. How does this game compare? Let's find
out!
Fighting off some monsters |
This game takes place in
the world of Marvel Land. Here everyone lives together in harmony
with nature, and the world has enjoyed a long era of peace. In Marvel
Land there's a giant grandfather clock, this clock is said to have a
powerful evil being sealed inside of it. One day the hands on the
clock stopped moving, so a villager tried to fix it. While trying to
fix the clock the villager takes what is known as the Time Key out from the middle of the
face of the clock, and while working on the clock he ends up dropping the Time Key.
The world of Marvel Land. A map that came with the game. |
The
Time Key is what was powering the seal on the clock, and because the
villager took too long to put the Time Key back in the clock the seal broke. With the seal gone
a dark wizard that is able to manipulate time named Zouna was freed.
Zouna
took the Time Key and then took over Marvel Land with ease. The
people of Marvel Land now at Zouna's mercy can only pray that a warrior
will come and save them. Their prayers were answered when a shield
maiden named Valkyrie was sent from
the
heavens. Her mission, to defeat Zouna and bring peace back to Marvel Land.
Story explanation from the manual. |
All of this is told to you from the
instruction book. Except for the ending, there's no in-game story.
The story is nothing special by today's standards. But considering
the time the game was made in, I'd say it's pretty good. I don't have
any complaints about it, I just wish they could have put some kind of text scroll or prologue at the start of the game so people without the instruction book can know what's going on.
Let's take a look at how this game plays. When you start a new game the game will ask for your star sign and blood type. You can also select the color of your clothes.
This may seem strange but
this is how the game decides how fast you level up and what stats
increase when do you level up. For example, if you choose Aries, Leo,
or Sagittarius as your star sign you'll have high strength but low
magic power during your playthrough. But if you choose Gemini, Libra,
or Aquarius, you'll have high magic power but low
strength.
Your blood type will determine how much experience
points you'll need to level up. If you choose B as your blood type
you'll need very little experience points to level up at early
levels. But you'll need more points to level up then other blood
types would at later levels. Blood type O is the opposite. You'll
need more experience points then the other blood types would at early
levels, but level up quickly at late levels. Blood type A is the most
balanced and AB is random. Only choose it if you're feeling
lucky.
The manual explaining the effects that the star signs and blood types have. |
You might
have figured it out by now but this game is an action RPG. You gain
experience points as you defeat enemies. You'll level up if you sleep
at a hotel with the required amount of experience points for the next
level. You won't level up from just having enough experience points. You have to go and sleep at the hotel. You should make going back to the hotel a priority when you get enough experience points because you'll lose your points if you die, which is very frustrating.
Sleeping at a hotel |
Your
sword is your main means of attacking. You also have seven spells at
your disposal. Depending on your star sign and blood type you might be able to use the healing spell at the start of the game.
Your MP needs to increase to learn a spell. For example, to learn the healing spell you'll need 40 MP points.
Fighting low level enemies |
How much use you
get out of the spells will depend on your play style. Personally I
didn't use the spells very often. I preferred to save my MP for the
healing spell.
This is a hard game, and the healing spell always proved
to be a lifesaver. If the spells didn't cost so much MP to use I might
have used some of them more often. But with how hard this game is using MP on anything other then the healing spell feels like a waste of MP.
In addition to being an action RPG, Valkyrie's Adventure is also an adventure game similar to the first Legend of Zelda. Your goal is to explore the world, solve puzzles and find items before fighting the final boss.
In addition to being an action RPG, Valkyrie's Adventure is also an adventure game similar to the first Legend of Zelda. Your goal is to explore the world, solve puzzles and find items before fighting the final boss.
This game is
open-world so you'll spend most of your time exploring and trying to
figure out what to do next. The first half of the game is pretty easy
to figure out because there's a guide in the manual. The game doesn't
tell you what you need to do and there are no NPCs to give you hints.
So you will get stuck at the start if you don't have the manual.
The guide in the manual telling you how to get the boat at the start of the game. |
The guide in the manual telling you what you need to do after reaching the second continent with the boat. |
But even if you do have
the manual you'll still get stuck at the second half of the game.
Because the puzzles are impossible to figure out by yourself. For
example, at one point in the game, you need to create a rainbow
bridge to travel from one continent to the next. How do you do that?
You need to stand in a very specific patch of grass and wait for one
in-game day to pass. After waiting long enough the bridge will
appear.
Waiting for the rainbow bridge to appear. You have to stand in this one spot. It wont show up if you stand anywhere else. |
Crossing the rainbow bridge. |
Without
any in-game hints, I don't know how the developers expected you to
figure this out. And there are more puzzles in the game like this. I
guess they wanted you to go out and buy a guide book.
Overall Valkyrie's Adventure doesn't have much going for it. It tires to be like Legend of Zelda but fails. The battle system is fine, but the leveling system is overly complicated and the puzzles are too hard. This game would have been a lot better with NPCs to talk to. Not just to give you hints but to help bring the world to life. With no NPCs or places of interest, Marvel Land is a pretty boring place.
Overall Valkyrie's Adventure doesn't have much going for it. It tires to be like Legend of Zelda but fails. The battle system is fine, but the leveling system is overly complicated and the puzzles are too hard. This game would have been a lot better with NPCs to talk to. Not just to give you hints but to help bring the world to life. With no NPCs or places of interest, Marvel Land is a pretty boring place.
The shopkeeper is the only NPC in the game. He never says anything though. |
That's all for the gameplay, let's
move on to the presentation. This is an early Famicom game and
it shows in its graphics. That's not to say it looks bad, just old, it looks fine for the time it was made in. Though it is hard to
tell what some enemies are supposed to look like, but that's a problem alot of Famicom games have.
I have no idea what this blue enemy is supposed to look like. There are no pictures in the instruction book either, so it's up to your imagination. |
I
do like how at the start of the game you look weak and way different from
how Valkyrie appears on the box art. But at the end of the game you find better armor your sprite changes to reflect that.
Valkyrie at the start of the game with no armor. |
This game also sports a day and night system. It only affects gameplay
when trying to create the rainbow bridge. But it's a nice touch and helps bring some life to the barren world of Marvel Land.
Fighting enemies during the day. |
Fighting enemies at night. |
As for the music, there's not much to say.
There are only four songs in the game. The overworld theme, the
dungeon theme, a short song that plays when you level up or find an
important item, and the ending theme. It's pretty normal for an early
Famicom game like this to not have very many songs. The quality of
the music isn't bad either. The only problem I have is that the
overworld theme gets old after a while. It's not a bad song, but it's
not a song you would want to listen to over and over
again.
All in all, this is not a game I can recommend. The graphics are passable. The music
isn't bad, but it's repetitive and forgettable. The game takes heavy
inspiration from The Legend of Zelda but comes nowhere close to being as good as Zelda. If this game had a more fleshed out world and easier to figure
out puzzles it would have been a lot better. If you have nothing else
to play and are curious about this game then give it a try I guess, just don't say I didn't warn you.
And that's all I have to say about this game. Thank you for reading! Next time we'll be looking at an RPG on the Sega Saturn. I hope to see you again here at Backlog Game Reviews.
And that's all I have to say about this game. Thank you for reading! Next time we'll be looking at an RPG on the Sega Saturn. I hope to see you again here at Backlog Game Reviews.
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